我是阳光的菠菜 发表于 2024-9-2 23:55:02

C#自定义控件—流动管道

C#用户控件之流动管道

如何绘制一个动态的流动管道(FlowPipe)?

分两步绘制

[*]定义属性;
[*]画布重绘;
主要技能:

[*]管道的绘制(渐变色矩形)
/// <summary>
/// 画渐变色矩形的方法
/// </summary>
/// <param name="g">画布</param>
/// <param name="brush">画刷</param>
/// <param name="pen">笔</param>
/// <param name="rectangle">矩形</param>
private void PaintRectangle(Graphics g, Brush brush, Pen pen, Rectangle rectangle)
{
      //填充矩形
      g.FillRectangle(brush, rectangle);

      switch (this.pipeStyle)
      {
          case PipeStyle.Horizontal:
            g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width, rectangle.Y);
            g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width, rectangle.Height);
            break;
          case PipeStyle.Vertical:
            g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height);
            g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Height);
            break;
          default:
            break;
      }
}

[*]管道的绘制(渐变色半圆)
/// <summary>
/// 画渐变色半圆的方法
/// </summary>
/// <param name="g">画布</param>
/// <param name="colorBlend"></param>
/// <param name="p"></param>
/// <param name="rect"></param>
/// <param name="startAngle"></param>
/// <param name="sweepAngle"></param>
private void PaintEllipse(Graphics g, ColorBlend colorBlend, Pen p, Rectangle rect, float startAngle, float sweepAngle)
{
    //第一步:创建GPI路径
    GraphicsPath path = new GraphicsPath();
    path.AddEllipse(rect);

    //第二步:渐变色填充
    PathGradientBrush brush = new PathGradientBrush(path);
    brush.CenterPoint = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
    brush.InterpolationColors = colorBlend;

    //第三步:绘制管道
    g.FillPie(brush, rect, startAngle, sweepAngle);

    //第四步:绘制边线
    g.DrawArc(p, rect, startAngle, sweepAngle);
}

[*]流动条的绘制(用笔的虚线)
//画虚线,关键用笔和路径来画
Pen pen = new Pen(this.flowColor, this.flowWidth);
pen.DashStyle = DashStyle.Custom;
pen.DashPattern = new float[]
{
    flowLength,flowLengthGap
};
pen.DashOffset = this.startOffset;
g.DrawPath(pen, path);

//流动条路径
GraphicsPath path = new GraphicsPath();

//虚线路径—左边、中间、右边
switch (this.pipeTurnLeft)
{
   case PipeTurn.Up:
         path.AddArc(new Rectangle(this.Height / 2, this.Height / 2 * (-1) -1, this.Height, this.Height), 181.0f, -91.0f);
         break;
   case PipeTurn.Down:
         path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
         break;
   default:
         path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);
         break;
}

[*]关键理解:绘制的椭圆、线(Rectangle)理解了就好画了
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);
[*]可以流动的关键要素
   //流动条流动速度(刷新速度)
   this.myTimer = new Timer();
   myTimer.Interval = 50;
   this.myTimer.Tick += MyTimer_Tick; ;

}

#region 定时循环
private void MyTimer_Tick(object sender, EventArgs e)
{
   this.startOffset = this.startOffset - this.moveSpeed;

   if (this.startOffset > this.flowLength + this.flowLengthGap || this.startOffset < (this.flowLength + this.flowLengthGap) * (-1))
   { this.startOffset = 0; }
   this.Invalidate();
}

#endregion1.定义属性


[*]管道的(两端转向、样式、边沿颜色、中间颜色、激活)
[*]流动条的(速度、长度、宽度、间隙、颜色)
//属性示例:按照示例添加以上各种属性
private float moveSpeed = 0.3f;


//属性说明
public float MoveSpeed
{
    get { return moveSpeed; }
    set
    {
      this.moveSpeed = value;
      this.Invalidate();//重绘
    }
}2.画布重绘

【管道分为左、中、右三部分。先画管道(矩形):左、中、右;再画流动条(虚线):左、中、右】
//矩形画刷
LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(0, this.Height), pipeColorEdge, pipeColorEdge);
linearGradientBrush.InterpolationColors = colorBlend;

//绘制左部分
switch (this.pipeTurnLeft)
{
    case PipeTurn.Up:
      this.PaintEllipse(g, colorBlend, p, new Rectangle(0, this.Height * (-1)-1, this.Height * 2, this.Height * 2), 90.0f, 90.0f);
      break;
    case PipeTurn.Down:
      this.PaintEllipse(g, colorBlend, p, new Rectangle(0, 0, this.Height * 2, this.Height * 2), 180.0f, 90.0f);
      break;
    default:
      this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(-1, 0, this.Height+1, this.Height));
      break;
}

//绘制右部分
switch (this.pipeTurnRight)
{
    case PipeTurn.Up:
      this.PaintEllipse(g, colorBlend, p, new Rectangle(this.Width - this.Height * 2, this.Height * (-1)-1, this.Height * 2, this.Height * 2), 0.0f, 90.0f);
      break;
    case PipeTurn.Down:
      this.PaintEllipse(g, colorBlend, p, new Rectangle(this.Width - this.Height * 2, 0, this.Height * 2, this.Height * 2), 270.0f, 90.0f);
      break;
    default:
      this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(this.Width - this.Height, 0, this.Height, this.Height));
      break;
}

//绘制中间
if (this.Width > this.Height * 2)
{
    this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(this.Height - 1, 0, this.Width - this.Height * 2 + 2, this.Height));
}//流动条路径
GraphicsPath path = new GraphicsPath();

//虚线路径—左边
switch (this.pipeTurnLeft)
{
    case PipeTurn.Up:
      path.AddArc(new Rectangle(this.Height / 2, this.Height / 2 * (-1) -1, this.Height, this.Height), 181.0f, -91.0f);
      break;
    case PipeTurn.Down:
      path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
      break;
    default:
      path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);
      break;
}

//虚线路径—中间
if (this.Width > this.Height * 2)
{
    path.AddLine(this.Height, this.Height / 2, this.Width - this.Height -1, this.Height / 2);
}

//虚线路径—右边
switch (this.pipeTurnRight)
{
    case PipeTurn.Up:
      path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, -this.Height / 2-1 , this.Height, this.Height), 88f, -91.0f);
      break;
    case PipeTurn.Down:
      path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, this.Height / 2, this.Height, this.Height), 270.0f, 90.0f);
      break;
    default:
      path.AddLine(this.Width - this.Height, this.Height / 2, this.Width , this.Height / 2);
      break;
}

//画虚线,关键用笔和路径来
Pen pen = new Pen(this.flowColor, this.flowWidth);
pen.DashStyle = DashStyle.Custom;
pen.DashPattern = new float[]
{
    flowLength,flowLengthGap
};
pen.DashOffset = this.startOffset;
g.DrawPath(pen, path);格式都是一样的,掌握关键代码,肝就对了。
End


来源:https://www.cnblogs.com/guoenshuo/p/18391637
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