python带你成功复刻热门手机游戏——飞翔的小鸟
哈喽大家好今天给大家分享一个用Python开发一款飞翔的小鸟游戏。
https://img-blog.csdnimg.cn/64b46154799443efa4f7d8d8ab2aeb27.png
飞翔的小鸟(游戏英文名:Flappy Bird)
https://img-blog.csdnimg.cn/24eed5b6e85944d996dd894c7835ba7a.png
一款由越南独立开发者开发的手机游戏,是之前非常流行的一款手机游戏
小游戏目标:让小鸟穿过管子,不要碰到任何物体,挑战更远距离
https://img-blog.csdnimg.cn/b5efafa4db71420dac4d684b85d095a1.png
今天,就让我们一起用python来复刻一下这款游戏吧!!!
环境使用
[*]Python 3.8
–> 解释器
[*]Pycharm
–> 编辑器
所需素材
音效素材
https://img-blog.csdnimg.cn/23c2782c62ad4921b4e7378fcbda75bd.png
图片素材
https://img-blog.csdnimg.cn/89cb9bcd7a754628ac15d479748b6efc.png
效果展示
https://img-blog.csdnimg.cn/c3587a31bff44e28974ad22732d2bdaf.png
https://img-blog.csdnimg.cn/6067d66822bd4b7095b06a08124467a2.png
背景啊其他素材啊也是可以修改的
给你们看看博主魔改的背景
https://img-blog.csdnimg.cn/bba97c2645954127820b02d231c5d405.png
代码展示
使用的模块
import cfg
import sys
import random
import pygame
游戏初始化
def initGame():
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT))
pygame.display.set_caption('Flappy Bird ')
return screen
显示当前分数
def showScore(screen, score, number_images):
digits = list(str(int(score)))
width = 0
for d in digits:
width += number_images.get(d).get_width()
offset = (cfg.SCREENWIDTH - width) / 2
for d in digits:
screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1))
offset += number_images.get(d).get_width()
主函数
def main():
screen = initGame()
# 加载必要的游戏资源
# 完整代码、素材领取抠裙:872937351
sounds = dict()
for key, value in cfg.AUDIO_PATHS.items():
sounds = pygame.mixer.Sound(value)
# --导入数字图片
number_images = dict()
for key, value in cfg.NUMBER_IMAGE_PATHS.items():
number_images = pygame.image.load(value).convert_alpha()
# --管道
pipe_images = dict()
pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha()
pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180)
# --小鸟图片
bird_images = dict()
for key, value in cfg.BIRD_IMAGE_PATHS.items():
bird_images = pygame.image.load(value).convert_alpha()
# --背景图片
backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha()
# --其他图片
other_images = dict()
for key, value in cfg.OTHER_IMAGE_PATHS.items():
other_images = pygame.image.load(value).convert_alpha()
# 游戏开始界面
game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg)
# 进入主游戏
score = 0
bird_pos, base_pos, bird_idx = list(game_start_info.values())
base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width()
clock = pygame.time.Clock()
# --管道类
pipe_sprites = pygame.sprite.Group()
for i in range(2):
pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1])))
pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1])))
# --bird类
bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos)
# --是否增加pipe
is_add_pipe = True
# --游戏是否进行中
is_game_running = True
while is_game_running:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
bird.setFlapped()
sounds['wing'].play()
# --碰撞检测
for pipe in pipe_sprites:
if pygame.sprite.collide_mask(bird, pipe):
sounds['hit'].play()
is_game_running = False
# --更新小鸟
boundary_values = ]
is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.)
if is_dead:
sounds['hit'].play()
is_game_running = False
# --移动base实现小鸟往前飞的效果
base_pos = -((-base_pos + 4) % base_diff_bg)
# --移动pipe实现小鸟往前飞的效果
flag = False
for pipe in pipe_sprites:
pipe.rect.left -= 4
if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score:
pipe.used_for_score = True
score += 0.5
if '.5' in str(score):
sounds['point'].play()
if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe:
pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top')))
pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom')))
is_add_pipe = False
elif pipe.rect.right < 0:
pipe_sprites.remove(pipe)
flag = True
if flag: is_add_pipe = True
# --绑定必要的元素在屏幕上
screen.blit(backgroud_image, (0, 0))
pipe_sprites.draw(screen)
screen.blit(other_images['base'], base_pos)
showScore(screen, score, number_images)
bird.draw(screen)
pygame.display.update()
clock.tick(cfg.FPS)
endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg)
尾语
来源:https://www.cnblogs.com/hahaa/p/17204659.html
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