|
哈喽大家好
今天给大家分享一个用Python开发一款飞翔的小鸟游戏。
飞翔的小鸟(游戏英文名:Flappy Bird)
一款由越南独立开发者开发的手机游戏,是之前非常流行的一款手机游戏
小游戏目标:让小鸟穿过管子,不要碰到任何物体,挑战更远距离
今天,就让我们一起用python来复刻一下这款游戏吧!!!
环境使用
–> 解释器
–> 编辑器
所需素材
音效素材
图片素材
效果展示
背景啊其他素材啊也是可以修改的
给你们看看博主魔改的背景
代码展示
使用的模块- import cfg
- import sys
- import random
- import pygame
复制代码
游戏初始化- def initGame():
- pygame.init()
- pygame.mixer.init()
- screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT))
- pygame.display.set_caption('Flappy Bird ')
- return screen
复制代码
显示当前分数- def showScore(screen, score, number_images):
- digits = list(str(int(score)))
- width = 0
- for d in digits:
- width += number_images.get(d).get_width()
- offset = (cfg.SCREENWIDTH - width) / 2
- for d in digits:
- screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1))
- offset += number_images.get(d).get_width()
复制代码
主函数- def main():
- screen = initGame()
- # 加载必要的游戏资源
- # 完整代码、素材领取抠裙:872937351
- sounds = dict()
- for key, value in cfg.AUDIO_PATHS.items():
- sounds[key] = pygame.mixer.Sound(value)
- # --导入数字图片
- number_images = dict()
- for key, value in cfg.NUMBER_IMAGE_PATHS.items():
- number_images[key] = pygame.image.load(value).convert_alpha()
- # --管道
- pipe_images = dict()
- pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha()
- pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180)
- # --小鸟图片
- bird_images = dict()
- for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items():
- bird_images[key] = pygame.image.load(value).convert_alpha()
- # --背景图片
- backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha()
- # --其他图片
- other_images = dict()
- for key, value in cfg.OTHER_IMAGE_PATHS.items():
- other_images[key] = pygame.image.load(value).convert_alpha()
- # 游戏开始界面
- game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg)
- # 进入主游戏
- score = 0
- bird_pos, base_pos, bird_idx = list(game_start_info.values())
- base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width()
- clock = pygame.time.Clock()
- # --管道类
- pipe_sprites = pygame.sprite.Group()
- for i in range(2):
- pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
- pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1])))
- pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1])))
- # --bird类
- bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos)
- # --是否增加pipe
- is_add_pipe = True
- # --游戏是否进行中
- is_game_running = True
- while is_game_running:
- for event in pygame.event.get():
- if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
- pygame.quit()
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
- bird.setFlapped()
- sounds['wing'].play()
- # --碰撞检测
- for pipe in pipe_sprites:
- if pygame.sprite.collide_mask(bird, pipe):
- sounds['hit'].play()
- is_game_running = False
- # --更新小鸟
- boundary_values = [0, base_pos[-1]]
- is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.)
- if is_dead:
- sounds['hit'].play()
- is_game_running = False
- # --移动base实现小鸟往前飞的效果
- base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg)
- # --移动pipe实现小鸟往前飞的效果
- flag = False
- for pipe in pipe_sprites:
- pipe.rect.left -= 4
- if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score:
- pipe.used_for_score = True
- score += 0.5
- if '.5' in str(score):
- sounds['point'].play()
- if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe:
- pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
- pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top')))
- pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom')))
- is_add_pipe = False
- elif pipe.rect.right < 0:
- pipe_sprites.remove(pipe)
- flag = True
- if flag: is_add_pipe = True
- # --绑定必要的元素在屏幕上
- screen.blit(backgroud_image, (0, 0))
- pipe_sprites.draw(screen)
- screen.blit(other_images['base'], base_pos)
- showScore(screen, score, number_images)
- bird.draw(screen)
- pygame.display.update()
- clock.tick(cfg.FPS)
- endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg)
复制代码
尾语
来源:https://www.cnblogs.com/hahaa/p/17204659.html
免责声明:由于采集信息均来自互联网,如果侵犯了您的权益,请联系我们【E-Mail:cb@itdo.tech】 我们会及时删除侵权内容,谢谢合作! |
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
x
|